A deeper exploration of character rigging and animation, here are a few more advanced examples of character rigs I’ve created recently. One is a run cycle and the other is a skateboarder.
The run cycle was achieved by centering a circle with the lower body and parenting each foot on opposite sides of the circle. I rototated the circle, resulting in the feet rotating. It’s an easy setup, similar to the older bicycle rig I’ve done.
The skateboarder rig was animated by blocking out key movements with a real skateboarder as a reference, then refining motion by easing keyframes and playing with the motion curves.